PLC : SESSION 4 (Data Type)

Data Types

A data type defines a collection of data values and a set of predefined operations on those values. Computer programs produce results by manipulating data. A descriptor is the collection of the attributes of a variable. If the attributes are all static, descriptors are required only at compile time. An object represents an instance of a user-defined abstract data types. In object-oriented languages, every instance of every class, whether predefined or user-defined, is called an object.

Primitive Data Types

Data types that are not defined in terms of other types are called primitive data types. Nearly all programming languages provide a set of primitive data types. Some of the primitive types are merely reflections of the hardware, for example, most integer types. Others require only a little nonhardware support for their implementation.

Integer (int)

The most common primitive numeric data type is integer. Many computers now support several sizes of integers. These sizes of integers, and often a few others, are supported by some programming languages. A negative integer could be stored in sign-magnitude notation, in which the sign bit is set to indicate negative and the remainder of the bit string represent the absolute value of the number. Most computers now use a notation called twos complement to store negative integers, which is convenient for addition and subtraction. In twos-complement notation, the representation of a negative integer is formed by taking the logical complement of the positive version of the number and adding one.

Floating-Point

Floating-point data types model real numbers, but the representations are only approximations for many real values. On most computers, floating-point numbers are stored in binary, which exacerbates the problem. Another problem with floating-point types is the loss of accuracy through arithmetic operations. Floating-point values are represented as fractions and exponents, a form that is borrowed from scientific notation. Most languages include two floating-point types, often called float and double. The float type is the standard size, usually being stored in four bytes of memory. The double type is provided for situations where larger fractional parts and/or a larger range of exponents is needed. Precision is the accuracy of the fractional part of a value, measured as the number of bits. Range is a combination of the range of fractions and, more important, the range of exponents.

Complex

Some programming languages support a complex data type—for example, Fortran and Python. Complex values are represented as ordered pairs of floating-point values.

Decimal

Most larger computers that are designed to support business systems applications have hardware support for decimal data types. Decimal data types store a fixed number of decimal digits, with the decimal point at a fixed position in the value. Decimal types have the advantage of being able to precisely store decimal values, at least those within a restricted range, which cannot be done with floating-point. The disadvantages of decimal types are that the range of values is restricted because no exponents are allowed, and their representation in memory is mildly wasteful, for reasons discussed in the following paragraph. Decimal types are stored very much like character strings, using binary codes for the decimal digits. These representations are called binary coded decimal (BCD).

Boolean

Boolean types are perhaps the simplest of all types. Their range of values has only two elements: one for true and one for false. Boolean types are often used to represent switches or flags in programs. Although other types, such as integers, can be used for these purposes, the use of Boolean types is more readable. A Boolean value could be represented by a single bit, but because a single bit of memory cannot be accessed efficiently on many machines, they are often stored in the smallest efficiently addressable cell of memory, typically a byte.

Character Type

Character data are stored in computers as numeric coding. Traditionally, the most commonly used coding was the 8-bit code ASCII (American Standard Code for Information Interchange), which uses the values 0 to 127 to code 128 different characters. ISO 8859-1 is another 8-bit character code, but it allows 256 different characters. Because of the globalization of business and the need for computers to communicate with other computers around the world, the ASCII character set became inadequate. In response, in 1991, the Unicode Consortium published the UCS-2 standard, a 16-bit character set. This character code is often called Unicode. Unicode includes the characters from most of the world’s natural languages.

Character String Types

A character string type is one in which the values consist of sequences of characters. Character string constants are used to label output, and the input and output of all kinds of data are often done in terms of strings. Of course, character strings also are an essential type for all programs that do character manipulation.

String and Their Operations

The most common string operations are assignment, catenation, substring reference, comparison, and pattern matching. A substring reference is a reference to a substring of a given string. Substring references are discussed in the more general context of arrays, where the substring references are called slices. In general, both assignment and comparison operations on character strings are complicated by the possibility of string operands of different lengths. Pattern matching is another fundamental character string operation. In some languages, pattern matching is supported directly in the language. In others, it is provided by a function or class library. If strings are not defined as a primitive type, string data is usually stored in arrays of single characters and referenced as such in the language.

String Length Options

There are several design choices regarding the length of string values. First, the length can be static and set when the string is created. Such a string is called a static length string. The second option is to allow strings to have varying length up to a declared and fixed maximum set by the variable’s definition, as exemplified by the strings in C and the C-style strings of C++. These are called limited dynamic length strings. Such string variables can store any number of characters between zero and the maximum. The third option is to allow strings to have varying length with no maximum, as in JavaScript, Perl, and the standard C++ library. These are called dynamic length strings. This option requires the overhead of dynamic storage allocation and deallocation but provides maximum flexibility.

User-Defined Ordinal Types

An ordinal type is one in which the range of possible values can be easily associated with the set of positive integers. In Java, for example, the primitive ordinal types are integer, char, and boolean. There are two user-defined ordinal types that have been supported by programming languages: enumeration and subrange.

Enumeration Types

An enumeration type is one in which all of the possible values, which are named constants, are provided, or enumerated, in the definition. Enumeration types provide a way of defining and grouping collections of named constants, which are called enumeration constants. If an enumeration variable is coerced to a numeric type, then there is little control over its range of legal operations or its range of values. If an int type value is coerced to an enumeration type, then an enumeration type variable could be assigned any integer value, whether it represented an enumeration constant or not. Enumeration types can provide advantages in both readability and reliability.

Subrange Types

A subrange type is a contiguous subsequence of an ordinal type. Subrange types enhance readability by making it clear to readers that variables of subtypes can store only certain ranges of values. Reliability is increased with subrange types, because assigning a value to a subrange variable that is outside the specified range is detected as an error, either by the compiler (in the case of the assigned value being a literal value) or by the run-time system (in the case of a variable or expression). It is odd that no contemporary language except Ada has subrange types.

Array Types

An array is a homogeneous aggregate of data elements in which an individual element is identified by its position in the aggregate, relative to the first element. The individual data elements of an array are of the same type. References to individual array elements are specified using subscript expressions. If any of the subscript expressions in a reference include variables, then the reference will require an additional run-time calculation to determine the address of the memory location being referenced.

Arrays and Indices

Specific elements of an array are referenced by means of a two-level syntactic mechanism, where the first part is the aggregate name, and the second part is a possibly dynamic selector consisting of one or more items known as subscripts or indices. If all of the subscripts in a reference are constants, the selector is static; otherwise, it is dynamic. The selection operation can be thought of as a mapping from the array name and the set of subscript values to an element in the aggregate. Indeed, arrays are sometimes called finite mappings.

Subscript Bindings and Array Categories

The binding of the subscript type to an array variable is usually static, but the subscript value ranges are sometimes dynamically bound. In some languages, the lower bound of the subscript range is implicit. There are five categories of arrays, based on the binding to subscript ranges, the binding to storage, and from where the storage is allocated. The category names indicate the design choices of these three. In the first four of these categories, once the subscript ranges are bound and the storage is allocated, they remain fixed for the lifetime of the variable. Keep in mind that when the subscript ranges are fixed, the array cannot change size.

            A static array is one in which the subscript ranges are statically bound and storage allocation is static (done before run time). The advantage of static arrays is efficiency: No dynamic allocation or deallocation is required. The disadvantage is that the storage for the array is fixed for the entire execution time of the program.

            A fixed stack-dynamic array is one in which the subscript ranges are statically bound, but the allocation is done at declaration elaboration time during execution. The advantage of fixed stack-dynamic arrays over static arrays is space efficiency. A large array in one subprogram can use the same space as a large array in a different subprogram, as long as both subprograms are not active at the same time. The same is true if the two arrays are in different blocks that are not active at the same time. The disadvantage is the required allocation and deallocation time.

            A stack-dynamic array is one in which both the subscript ranges and the storage allocation are dynamically bound at elaboration time. Once the subscript ranges are bound and the storage is allocated, however, they remain fixed during the lifetime of the variable. The advantage of stack-dynamic arrays over static and fixed stack-dynamic arrays is flexibility. The size of an array need not be known until the array is about to be used.

            A fixed heap-dynamic array is similar to a fixed stack-dynamic array, in that the subscript ranges and the storage binding are both fixed after storage is allocated. The differences are that both the subscript ranges and storage bindings are done when the user program requests them during execution, and the storage is allocated from the heap, rather than the stack. The advantage of fixed heap-dynamic arrays is flexibility—the array’s size always fits the problem. The disadvantage is allocation time from the heap, which is longer than allocation time from the stack.

            A heap-dynamic array is one in which the binding of subscript ranges and storage allocation is dynamic and can change any number of times during the array’s lifetime. The advantage of heap-dynamic arrays over the others is flexibility: Arrays can grow and shrink during program execution as the need for space changes. The disadvantage is that allocation and deallocation take longer and may happen many times during execution of the program.

Array Initialization

Some languages provide the means to initialize arrays at the time their storage is allocated. An array aggregate for a single-dimensioned array is a list of literals delimited by parentheses and slashes.

Array Operations

An array operation is one that operates on an array as a unit. The most common array operations are assignment, catenation, comparison for equality and inequality, and slices.

Rectangular and Jagged Arrays

A rectangular array is a multidimensioned array in which all of the rows have the same number of elements and all of the columns have the same number of elements. Rectangular arrays model rectangular tables exactly. A jagged array is one in which the lengths of the rows need not be the same. Jagged arrays are made possible when multidimensioned arrays are actually arrays of arrays.

Slices

A slice of an array is some substructure of that array. For example, if A is a matrix, then the first row of A is one possible slice, as are the last row and the first column. It is important to realize that a slice is not a new data type. Rather, it is a mechanism for referencing part of an array as a unit. If arrays cannot be manipulated as units in a language, that language has no use for slices.

Associative Arrays

An associative array is an unordered collection of data elements that are indexed by an equal number of values called keys. In the case of non-associative arrays, the indices never need to be stored (because of their regularity). In an associative array, however, the user-defined keys must be stored in the structure. So each element of an associative array is in fact a pair of entities, a key and a value.

Record Types

A record is an aggregate of data elements in which the individual elements are identified by names and accessed through offsets from the beginning of the structure. There is frequently a need in programs to model a collection of data in which the individual elements are not of the same type or size.

The fundamental difference between a record and an array is that record elements, or fields, are not referenced by indices. Instead, the fields are named with identifiers, and references to the fields are made using these identifiers. Another difference between arrays and records is that records in some languages are allowed to include unions.

References to the individual fields of records are syntactically specified by several different methods, two of which name the desired field and its enclosing records. Most of languages use dot notation for field references, where the components of the reference are connected with periods. A fully qualified reference to a record field is one in which all intermediate record names, from the largest enclosing record to the specific field, are named in the reference.

Tuple Types

A tuple is a data type that is similar to a record, except that the elements are not named. Tuples can be catenated with the plus (+) operator. They can be deleted with the del statement. There are also other operators and functions that operate on tuples.

List Types

Lists were first supported in the first functional programming language, LISP. They have always been part of the functional languages, but in recent years they have found their way into some imperative languages.

Union Types

A union is a type whose variables may store different type values at different times during program execution. As an example of the need for a union type, consider a table of constants for a compiler, which is used to store the constants found in a program being compiled. One field of each table entry is for the value of the constant. Suppose that for a particular language being compiled, the types of constants were integer, floating point, and Boolean. In terms of table management, it would be convenient if the same location, a table field, could store a value of any of these three types. Then all constant values could be addressed in the same way. The type of such a location is, in a sense, the union of the three value types it can store.

Pointer and Reference Types

A pointer type is one in which the variables have a range of values that consists of memory addresses and a special value, nil. The value nil is not a valid address and is used to indicate that a pointer cannot currently be used to reference a memory cell. Pointers are designed for two distinct kinds of uses. First, pointers provide some of the power of indirect addressing, which is frequently used in assembly language programming. Second, pointers provide a way to manage dynamic storage. A pointer can be used to access a location in an area where storage is dynamically allocated called a heap. Variables that are dynamically allocated from the heap are called heap dynamic variables. They often do not have identifiers associated with them and thus can be referenced only by pointer or reference type variables. Variables without names are called anonymous variables. It is in this latter application area of pointers that the most important design issues arise.

Pointer Operations

Languages that provide a pointer type usually include two fundamental pointer operations: assignment and dereferencing. The first operation sets a pointer variable’s value to some useful address. If pointer variables are used only to manage dynamic storage, then the allocation mechanism, whether by operator or built-in subprogram, serves to initialize the pointer variable. If pointers are used for indirect addressing to variables that are not heap dynamic, then there must be an explicit operator or built-in subprogram for fetching the address of a variable, which can then be assigned to the pointer variable.

Reference Types

A reference type variable is similar to a pointer, with one important and fundamental difference: A pointer refers to an address in memory, while a reference refers to an object or a value in memory. As a result, although it is natural to perform arithmetic on addresses, it is not sensible to do arithmetic on references.

Type Checking

Type checking is the activity of ensuring that the operands of an operator are of compatible types. A compatible type is one that either is legal for the operator or is allowed under language rules to be implicitly converted by compiler-generated code (or the interpreter) to a legal type. This automatic conversion is called a coercion. A type error is the application of an operator to an operand of an inappropriate type. If all bindings of variables to types are static in a language, then type checking can nearly always be done statically. Dynamic type binding requires type checking at run time, which is called dynamic type checking.

Strong Typing

One of the ideas in language design that became prominent in the so-called structured-programming revolution of the 1970s was strong typing. Strong typing is widely acknowledged as being a highly valuable language characteristic. Unfortunately, it is often loosely defined, and it is often used in computing literature without being defined at all. A programming language is strongly typed if type errors are always detected. This requires that the types of all operands can be determined, either at compile time or at run time. The importance of strong typing lies in its ability to detect all misuses of variables that result in type errors. A strongly typed language also allows the detection, at run time, of uses of the incorrect type values in variables that can store values of more than one type.

Type Equivalence

The idea of type compatibility was defined when the issue of type checking was introduced. The compatibility rules dictate the types of operands that are acceptable for each of the operators and thereby specify the possible type errors of the language. The rules are called compatibility because in some cases the type of an operand can be implicitly converted by the compiler or run-time system to make it acceptable to the operator. The type compatibility rules are simple and rigid for the predefined scalar types. However, in the cases of structured types, such as arrays and records and some user-defined types, the rules are more complex. Coercion of these types is rare, so the issue is not type compatibility, but type equivalence. That is, two types are equivalent if an operand of one type in an expression is substituted for one of the other type, without coercion. Type equivalence is a strict form of type compatibility—compatibility without coercion. The central issue here is how type equivalence is defined.

There are two approaches to defining type equivalence: name type equivalence and structure type equivalence. Name type equivalence means that two variables have equivalent types if they are defined either in the same declaration or in declarations that use the same type name. Structure type equivalence means that two variables have equivalent types if their types have identical structures. There are some variations of these two approaches, and many languages use combinations of them.

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